                            X E N O M O R P H 

                              (Playing Guide)
NOTE:For the purpose of this guide, the whole ship is classed as Level 1.

You begin in the cockpit of the 'MOMBASSA OAK'. Behind you is a maintenance
panel. OPEN THE PANEL and (making a note of where you got them from) REMOVE
the  SIX  CIRCUIT BOARDS. As you remove them, EXAMINE them and you will see
that one or more CPU's are burnt out on each one.

Making  notes  again,  WITHDRAW all the defunct CPU's and DROP them. Juggle
the  remaining three CPU's until you have three full boards, one board with
one  CPU  and  two  empty  boards.  Put  the  three full boards back in the
maintenance  unit  and,  as  long  as  you have made notes, then it doesn't
matter if you mix them.

During  your  explorations  you  can  get  the  replacement  CPU's from the
maintenance  units on levels 3, 5, 6 (Hospital Level), 7 (Laboratory Level)
and  9.  Put  them  on the empty boards and leave them - when full - near a
ladder to pick up on the way back. You can then install them in the correct
manner back in the maintenance unit on the 'MOMBASSA OAK'.

The  ANTI-MATTER FUEL for the three DRIVE UNITS on the ship can be found on
Levels  3, 5 and 9 - you need the POD to carrying them, though, as they are
highly radioactive!

Your  INVENTORY  at  the  start consists of 1 CREDIT CARD and 1 PAIR OF RED
SPOTTED  BOXER SHORTS (worn!). You have no food or liquid. The CARD is good
for  FIFTY CREDITS only and you will not find another until Level 9, so use
it to BUY COFFEE ONLY and use the FREE ISSUE FOOD on board the ship. Credit
Cards are used in KOPEK COFFEE MACINES, SNACK-O-MATS and DRINK-O-MATS.

ID  CARDS  are  used  in  FIRST  AID  machines and in MAGAZINE/POWER MODULE
RECHARGE  UNITS.  Do  not  throw  away  discharged  POWER  MODULES or empty
MAGAZINE CLIPS as there are RECHARGE UNITS on Levels 3, 5, 7 & 9.

FIRST  AID  UNITS are operated by ID CARDS and offer HYPODERMICS or BOTTLES
of PILLS, COLOUR-CODED to match your STATS WINDOW. HYPODERMICS increase the
relevant  STAT by about 25%, PILLS by 12.5%. Each FIRST AID KIT will supply
any  combination  of items, but your ID CARD will cover ONLY TEN PURCHASES.
It  will,  however,  still give you UNLIMITED RECHARGE FACILITIES. Like the
CREDIT CARD, the next one will not be until Level 9 so use it WISELY!

                     CODE FOR KEYPAD ON FIRST MACHINE
            0......YELLOW HYPODERMIC   5......YELLOW PILLS
            1......WHITE HYPODERMIC    6......WHITE PILLS
            2......RED HYPODERMIC      7......RED PILLS
            3......BLUE HYPODERMIC     8......BLUE PILLS
            4......GREEN PILLS         9......GREEN HYPODERMIC

Where  possible,  leave surplus equipment near ladders and remember or note
it's position as you may need it later.

A  system of progressive SECURITY PASSES operates on the earlier levels and
each  one  must be found to open SECURITY DOORS on the next level. They can
be  found  on  Levels 3, 4 (The ventilation system), 6 (the Hospital Level)
and 9.



             FOOD/BEVERAGE, IT'S EFFECT ON YOUR STATS AND COST

   SOURCE             TYPE      APPROX INCREASE IN STAT  COST

  Found           Tin of Tuna              90%            -
  Found           Tin of Spam              66%            -
  Found         Tin of Sardines            50%            -
  Found          Tin of Beans              20%            -
  Kopek Coffee
       Machine      Coffee                 40%            2
  Drink-O-Mat        Beer                  40%            5
  Drink-O-Mat        Cola                  33%            4
  Drink-O-Mat    Mineral Water             20%            1
  Snack-O-Mat        Pizza                 20%            5
  Snack-O-Mat        Burger                30%            4
  Snack-O-Mat        Banana                15%            1
  Snack-O-Mat    Ham Sandwich              40%            3
  Snack-O-Mat   Cheese Sandwich            30%            2
  Snack-O-Mat       Choc Bar               20%            2

The  Armoury  is  on  Level  9, together with the Snack-O-Mat, Drink-O-Mat,
Kopek and First Aid machines, along with a Recharge Unit. After here, there
is  nothing much but creatures and no food or liquid sources (at least none
that  we've  found  yet!), so you will need to return a few times to top up
your stats and recharge your equipment.

Starting  on  Level  2,  you  will  find some small grenade-like objects of
various  designs which don't appear to do anything. Take a few with you and
note  the  locations of others - they may come in useful. They are in fact,
missiles  for  the  Rocket  Launcher  to  be  found on Level 11 (Lower Vent
Level).

Other items which will be of use later are large black Magazine Clips which
fit into the Assault Rifle from Level 12 (second Cavern Level). The various
Data Disks will tell the story of what happened to the inhabitants and give
some information about the Xenomorphs.

There  is an Armoured Suit, Helmet, Gloves and Boots on Level 5 which offer
the  best  protection.  Only  wear  it  when  necessary  as  it's  use will
accelerate the lowering of your liquid stat.

CREATURES
You  can simply run past the smaller denziens of the levels and trap others
in  rooms  by  enticing them in and then running out and shutting the door.
The  Vent  System is the most dangerous, as you can be trapped in it by two
or more creatures. Use the Motion Tracker here.

On  Level 3, destroy any Eggs you see before they hatch, and do the same to
any chrysalis' on Level 5. Remember that any creature left on the way down,
will  still  be  there  on the way back. The 'Blobs' are indestructable but
after  being shot several times they will form a chrysalis and you can pass
them.  However,  after  a while they will become mobile blobs once more and
now they are immune to the weapon you used to chrystalize them! .The deeper
you go down, the tougher they get, but you do find better weapons.

The  best all-round weapon on the earlier Levels is a Magnum Pistol, on the
lower  Levels,  a Rocket Launcher and Assault Rifle. Mines are alright, but
creatures don't always oblige by stepping on them!

When  shooting  Aliens,  ensure  that you do so via the Inventory Window as
they take far less shots to kill and are virtually impossable to miss.

The Air Analyser and Personal Communicator are of no use to you.

Kill all the Sand-Spiders withn the Magnum and/or Hand Laser.

An example of dealing with a Tank Monster is:

   |-----------------------------|        THE TANK WILL NORMALLY
   |:::::::::::::::::::::::::::::|        PATROL BETWEEN POINTS
   |:::::|-----------------------|        'B' & 'C'. HOWEVER IT
   |:::::|  'B'       *      'A'     'D'  WILL OCCASIONALLY COME
   |:::::|      |----------------|        TO POINT 'A'. ENTER THE
   |:::::|      |::::::::::::::::         TUNNEL AND DROP A MINE
   |:::::|      |::::::::::::::::         AT *. RETURN TO 'A'. WHEN
   |:::::|      |::::::::::::::::         THE TANK APPEARS AT 'B',
   |:::::|      |::::::::::::::::         FIRE A ROCKET AND RETREAT
   |:::::|  'C' |::::::::::::::::         TO 'D'. THE TANK WILL
   |:::::|      |::::::::::::::::         FOLLOW YOU TO POINT 'A',
   |-----|      |::::::::::::::::         CROSSING THE MINE AS IT
   |DISCS       |::::::::::::::::         DOES SO. WAIT UNTIL THE
   |------------|:::::::::::;::::         TANK RETREATS BACK INTO
   ::::::::::::::::::::::::::::::         THE TUNNEL, THEN REPEAT
                                          THE PROCESS UNTIL THE TANK
                                          IS DESTROYED. NOW GO AND
                                          GET THE DISCS!


Thee are no really hard puzzles in this game. Once you have collected the 3
Anti-Matter  Rods  to  power  your  ship,  enough Microchips to replace the
faulty  ones  and two Master Discs to re-programme the ship's computer, you
should make your way back out. Don't forget to collect the White Pills from
the  First Aid machines to combat the radioactive effect of the Anti-Matter
Rods!

When  you return safely to the ship, put one Anti-Matter Rod in EACH of the
Drives,  replace  ALL  the  Faulty  Chips and insert the TWO DISCS into the
Computer............then BLAST OFF!!!!!

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