                 Xenomorph - Playing Guide

                 sent in by Alex van Kaam

Your mission is: find new chips for your CNS
                 find 3 anti-matter pods
                 find a navigation disk
                 find an operating system disk

Finding chips  : At the bridge of your ship there is a CNS system.
                 Take out the first board, put it in your hand and
                 write down how many chips are damaged eg 4 black
                 az. Now put the board back and get the second one
                 and so on till you have had all six.
                 Remember you must put back the same kind of chips
                 on the boards.
                 All over the complex of Atargatis there are some
                 CNS systems, write down (on a map) where they
                 are. Do not take out the chips when you are still
                 exploring the complex because they control it.

Anti-matter pod: There are 3 anti-matter drives on your ship and
                 there are 3 on the complex, so write down where
                 they are and take them on your way up to your
                 ship, because if you walk around with them too
                 long, your radiation level will rise very
                 quickly.

The 2 disks    : These two disks are on the lowest level. They are
                 guarded by a green monster which sits in a great
                 blue robot. Once you have finished him, you can
                 get the disks and go up to your ship and now you
                 can get the anti-matter and the chips.

Food/coffee    : You don't have to keep your food and water level
                 up all the time. When you find a machine you can
                 get some of it. The only thing that happens if
                 your food or water level is low is that your
                 stamina level drops and you move a bit slower.

ID/Credit card : Your ID card is used for medicals and for
                 recharging your ammo and power modules. Your
                 credit card is used to get food and coffee.
                 (Half way you'll find some new credit/ID cards).

Security pass  : Whenever you find a new pass you can drop the old
                 one, so if you are at a door that can't be opened
                 (there is one in the beginning, behind it is an
                 anti-matter pod) it can be opened with a new
                 higher level pass.

Power modules  : Keep every power module that you find even if it
                 is empty, you can recharge it later.

The best ammo  : The best ammo is the power module, then comes the
                 ammo for your magnum. You can drop that later on
                 for the ammo for the assault rifle. The needles
                 don't do much damage. The shells for the rocket
                 launcher do a lot of damage but they are all just
                 one shot. Remember you can recharge ALL ammo.

The weapons    : The following are all powered by a power module.
                 Remember the bigger the gun the more power it
                 uses from the module, but when you fire a
                 complete module empty with the particle
                 accelerator it does much more damage than the
                 same amount of energy with the laser pistol or
                 even the laser rifle.
                 - laser pistol : drop it only for the rifle.
                 - laser rifle  : drop it only for the particle
                                  accelerator.
                 - stun gun     : when you stun a monster, after a
                                  while it will be following you
                                  again, so no use at all.
                 - accelerator  : the best weapon there is (just
                                  listen to that sound)
                 The following weapons have their own kind of ammo:
                 - magnum       : keep it as your second weapon
                                  when all your power modules are
                                  empty, it does some good damage.
                 - needle gun   : no use at all, there is lots of
                                  ammo about but it doesn't do a
                                  lot of damage.
                 - rocket
                      launcher  : with the right kind of shell it
                                  does a lot of damage but each
                                  shell is only one shot so it
                                  takes a lot of room.
                 - assault rifle: now you can drop the magnum and
                                  use this as your second weapon.

Mines          : The only useful mine is the gravity mine.

Monsters       : You can shoot all of the monsters except the green
                 blobs, they only crystallise for a while.

Tactics        : IF IT MOVES, SHOOT IT!!!!! and save your position
                 a lot.


