Tips
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When starting the game, arm the Enigma force then move Syllk right twice, up twice, left twice and up again. You should be greeted with the message, "I have spoken to my Queen. She is loyal to the Emperor." From then on the insectoids are your allies. If at first you don't receive the message, stay around the area until you do.
    
When capturing Zoff, try to trap him in a room with an Enigma force member - not Zark - on the other side of the exits to that room. Now send Zark in and Zoff will surrender and be ordered to follow Zark.

From this point, do not allow Zoff to remain in a room by himself or for Zark to be more than two rooms ahead of him, otherwise Zoff will attempt to escape.
    
Holding Zoff captive is an advantage as the reptiloids will not attack the Enigma force while he remains hostage. Use this advantage to locate the shuttle.
    
One last hint: activating a red fish will increase that character's strength if low. 

(Timothy Smith in Sinclair User issue 48 , Page 22) 4216



To complete the game, find General Zoff and kill him. A Zoffcard will then appear on the floor. Pick it up and search for a door requiring a keycard.
    
I eventually found a door in one of the storerooms. When the Zoffcard was activated, the door opened and lead into a shuttle. A message - preparing for take-off -appeared. Now get the rest of the Enigma team into the shuttle and escape. 

(Paul Cochrane in Sinclair User issue 48 , Page 22) 4217



From Simon Allbey of Taunton come tips on the completion of Enigma Force, a way which will keep all characters fit for the final scene on the bridge of the shuttle. "First send Syylk into the room next to the insect armoury where the creatures are standing still. In a while a treaty message will appear. Now kill Zoff and take Zoff's card. 

Find the blue key card and open the insect armoury then use the Zoff card to open the next door. Go down. Move all the characters into the shuttle and your mission will be finished. Good luck!" 

(Simon Allbey in Sinclair User issue 49 , Page 68) 4257



To get started, equip the team with ammo and the fish in location one, and take any ammo, bombs or fish if you come across them in the game.

(Trevor Woods in Your Sinclair issue 26 , Page 80) 8392



Complete solutions
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1) The first thing todo is equip Syylk with the Fish and two ammo clips.

2) Now send Syylk down, then up. Collect the Keycard in here then return to the start.

3) Send Syylk left, up, up, unlock the door with the Keycard, left, left, left. You should now be in an armoury so equip Syylk with a few pieces of ammo.

4) On the way to the armoury Syylk should meet the insectoid leader who will then say, 'I have spoken to my Queen. She is loyal to the Emperor'.

5) Now move your other characters to the armoury and equip them.

6) Now send all your remaining characters left, up, right, right, up, up, right, down and then up. Take the toolkit from this room.

7) Send Syylk or Sevrina to hunt Zoff down. When you have found him chase him into a room with only one exit, drop and activate the grenade and leave the room before it detonates. Now search the room in which you killed Zoff and take the Zoffcard.

8) Return to the rest of the Enigma Force. Then with the whole crew go right, right, right, up, up, right, down, down, right, unlock the door and then go down into the armoury. Lock the door behind you.

9) Use the Zoffcard and send your crew down to complete the game.

If you're wondering what the Fish is used for then activate it and you will find it replenishes your character's energy level.

(Peter Philips, Graham Needham in Crash Tips Special issue 27 , Page 4) 6024 