

Zig Zag


INTRODUCTION

Zip at hyperspeed in your starfighter down the narrow passage ways of the MATRIX OF ZOG 
somewhere in the 12th dimension...

The supreme star pilot is the one who can survive to locate the EIGHT CRYSTALS OF ZOG. 
This is the ultimate test of your mental and physcial agility, as the enemy will send its 
best against you. Ramps, traps and disappearing barriers are a few of the obstacles 
awaiting you in ZIG-ZAG

Shop Zones are available at various spots and the smart pilot knows to purchase items 
necessary to survival and success. You might want to buy maps, shields to make you 
invicibla, an extra life or two or infared and x-ray vision.



CONTROLS:

[F1] - Allows you to enter a Save Code (Explained later)
[F3] - Toggles between music and sound effects during the gameplay.
[F5] - Toggles between normal and reverse controls on the joystick. In normal mode 
pushing up on the joystick moves the fighter up and pushing down moves the fighter 
down. Left and Right are unaffected by this toggle.
[F7] - Toggles between BRAIN TEASER and ZAPPER modes. In ZAPPER mode, all the prisms 
are in place and all the passage ways are open. Use this mode to get familiar with the 
maze. Shoot alien while youre at it. The BRAIN TEASER mode is the normal mode of the game.
[FIRE] - Fires your weapon.
Press fire twice to start the game
[CBM] - Paues. When paused hit [F1] to quit.
To change the forward direction of your ship, you must run into the prisms allow 90 
and 180 degree turns, depending on how they are oriented. Hitting a wall always 
reverses your direction.



At the top is...

Your Score.
The High Score.
The amount of cash you have collected (by killing aliens).
The number of the zone you are currently in. You start at 000.
The number of crystals youve collected. All 8 are shown on screen, they are highlighted 
as you collect them.
The number of lives you have left (not counting your current one). You begin the game 
with 5 lives.
The elapsed game time.
The state (on or off) of the next target you will encounter.
The number of minutes left until the time locks close. The game begins with 144 minutes 
on the time locks. 
The extra powers you have purchased that are still available to you.
To use one of the extra powers, press the space bar until that power is in the highlighted 
area. Then press fire to engage it. (note:using HOME JAMES will return you to the last 
save zone you visited)


THE GAME

Targets
There are targets on both the floor and walls. To hit a floor target you must pass 
directly over it on the floor. Shoot wall targets. Hitting the targets will add or 
remove a wall or prism. You may or may not know the effect of hitting a target 
immediately.

Aliens
There are 7 types of aliens that will be out to get you: zigzags, homers, drifters, 
attracters, bouncers, corkscrews and cubse. BEWARE!

Special Zones
You can enter three special zones while you traverse the maze:

Save Zone
When you enter a Save Zone, you will be shown the opening screen. Here you will be shown 
a special SAVE CODE (in the box on the right side of the screen). Jot these codes down 
of you wish to remember them, because they are NOT saved to disk.
Whrn you are at the opening screen, you may enter a save code (after you press F1) and 
your ship will begin the game at the Save Zone that corresponds to that code.

Death Zone
Enter here, and you DIE! 

Shop Zone
When you enter into a Shop Zone, you can purchase various items to help you with your quest. 
They include:

U-Turns
These allow you to turn around without striking a wall or prism,

Zapps
These "Smart Bombs" destroy all the aliens currently on the screen.

Maps
Of the parts of the maze you have already visited.

Extra Lives

Missiles
This one increases the rate at which your weapons fire.

Shields
The shield protects you from enemy fire for 5 minutes.

Raisers
Engage one of these and the enemy is forced up into the air where they cant 
bother you, unless of course youre up in the air with them.

Infared Vision
For seeing in the dark.

X-Ray Vision
For seeing through walls.

Time Locks
There are time locks in the maze that are initially set with just 144 minutes to remain 
open. After that time, certain passages are closed off. It is still possible to win, but 
MUCH harder.

        

 