Zaxxon

FUNCTIONS 

Player Selection 
Press (F5) while the SYNAPSE logo son the screen to switch from one to two players. Both players will share the same Joystick and alternate turns. 

To Start Playing 
Press (F7) to start the game. 

To Pause Play 
Press (F7) to pause the game. Any movement of the Joystick will resume play. 

OBJECT OF THE GAME

ZAXXON is a classic space encounter in which you find yourself at the controls of an attack shuttle spacecraft. You must strafe the enemy Asteroid 
City in an attempt to destroy fuel tanks, gun emplacements, missiles, and enemy aircraft. 
With the aid of an altimeter you must barnstorm your way through narrow wall openings, lethal electronic barriers, and 
deadly rocket fire. A successful attack-run across the Asteroid City leads you to a deep space dogfight with squadrons of 
enemy planes. Surviving the perils at outer space brings you to another Asteroid City and a showdown with the insidious 
robot, ZAXXON 

Successfully destroying the evil ZAXXON allows further play but with increased difficulty. The game continues until all of 
your ships have crashed or been lost to enemy fire. 

Shuttlecraft 
Your ship is controlled in the normal aircraft manner. Pull back on the stick to climb, push forward to dive. Left and right turns are made by moving the 
stick to the left or right, and the trigger button fires your laser cannons. An altimeter on the left hand side of the screen helps you to determine your 
altitude. This is especially helpful when navigating through the wall 
openings and electronic barriers, as well as in deep space dogfights. The fuel gauge indicates fuel remaining, which is 
replenished by destroying the fuel depots in the Asteroid Cites. 

Electronic Barriers 
In the early levels of play, you must fly over the walls and under or over the deadly electronic barriers erected to protect the Asteroid City. As play 
progresses, the walls become mare impenetrable, leaving only small openings to pass through. These openings are also protected by electronic barriers. 
so your task is doubly dIfficult. Fire your lasers at the electronic barriers to gauge your position in relation to the openings. 

The Asteroid Cities 
At the beginning of your mission you enter the first Asteroid City. You must successfully make your way through the city 
and destroy as many enemy aircraft as possible. The higher your tally here, the fewer aircraft you will encounter in deep 
space. You should also destroy the fuel depots to increase your own supply of fuel and also score points. Finally, you 
should destroy as many radar towers, gun emplacements, and base missiles for the highest possible scare. 

Deep Space 
Successfully negotiating the perils of the Asteroid City leads to deep space and encounters with those enemy aircraft that 
survived your earlier onslaught, as well as enemy tracking satellites. The size at the aircraft indicates their altitude. 
(Smaller planes are not as high.) The number of enemy planes (EP) remaining is displayed in the upper right hand corner of 
the screen. When all enemy planes have been destroyed a bonus at 1000 points is awarded. 

The Confrontation 
Your tight through the perils of deep space will, if successful, bring you yet another Asteroid City. But this one is different! If is the fortress at 
ZAXXON. the deadly robot who will appear launching seeker-missiles. Destruction at the robot requires three direct hits on its missile launcher. After 
you conquer ZAXXON, the round advances and the difficulty increases, If you late your ship inside an Asteroid City your next ship will be launched at 
the beginning at that city. The gameplay ends with the lass of your last ship. An additional ship is awarded for scoring 20000 paints. 

SCORING

Radar Towers - 1000
Fuel Tanks - 300
Gun Emplacements - 200 or 500 (random)
Base Missiles - 150
Enemy Planes - 100 (increases by 50 each round)
Satellites - 300
Robot Missiles - 200
ZAXXON - 1000
