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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
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listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
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etext.  No other warantees, express or implied, are made to you as to
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the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Marble Madness Command Summary Card~,
converted to etext by Robert Schultz <bert@ncinter.net>.

MMCSC10.TXT, March 1998, etext #335#

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Marble Madness
Commodore 64/128

Getting Started

Remove all cartridges, then turn on the computer, monitor, and disk
drive.  Plug your joystick or trackball into port 1. Insert the
program disk in the drive and type LOAD "EA",8,1 and press RETURN.
C128 users need only turn on the disk drive, insert the program disk,
and turn on the computer; Marble Madness then loads automatically.

After a few moments the title screen appears, followed by the Marble
Madness game screen. Press 1 for a one-player game and 2 for a
two-plater game. After the second level, you'll be asked to turn over
the disk. Press any button to continue.

Controlling Your Marble

Marble Madness contains an option that lets you turbocharge your
marble.  Simply press the joystick button as you steer to give your
marble an extra burst of speed.

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End Project 64 etext Marble Madness Command Summary Card.

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