*********

Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
pcgeek@compuserve.com.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

*********

The Project 64 etext of ~Hunter's Moon instruction manual~, converted
to etext by Eero J. Uusitalo <eero.uusitalo@sci.fi>, aka MetalHead on
8th April 1997.

HMOON10.TXT, April 1997, etext #207#

*********

Memlog Hunter.9/thmw1:

'Neat, my little ship. Good name: Hunter. Small and nifty, and it
packs some punchy fire power. I'm damned well going to need it, aren't
I. Got a little carried away putting Hunter through its paces. Never
took that Black Hole seriously enough. Warped me straight here, or
where?

'All I can see are endless crystal constructions, hive-like cities in
space surrounding what look like starcells. On-board comp they control
those blobs which seem to endlessly reconstruct the cities... Oh, yes,
I've had a quick exploratory foray into the nearest hive. It was
quick, because some of those blobs shoot back. Any damage I caused is
repaired already, and the hive sits there gleaming and glistening like
new.'

'On-board comp tells me that the only way home is to take on each and
every one of these crystal cities. Some hope! But then, do I want to
get back? Hell, I can't just sit here, admiring the view, can I? They
don't call me psychoblaster for nothing-I'd better prove them
right...'

LOADING INSTRUCTIONS

Cassette
Insert the tape into the tape player, making sure it is rewound. While
holding down the SHIFT key, press the RUN/STOP key.

When the screen prompts you, press PLAY on the player. HUNTER'S MOON
will now load automatically.

NOTE: If you are having problems loading, please remove any
peripherals (such as disk drive, printer, cartridges etc) you have
attached, and repeat the above procedure.

[ Graphic omitted : drawn black and white picture of Hunter guns
blazing ]

CONTROLS

During title sequence:
Joystick left - 1 Player game
Joystick right - 2 Players (1 or 2 joysticks)
Joystick up/down - Up/Down volume of title music
Fire button - Start game

During game:
Run/Stop - Enter pause mode
From pause mode: Q - Quit game
              Fire - resume game
         Any stick - access main menu

INSTRUCTIONS

Hunter's Moon is divided into 16 star systems, each with a number of
levels.  To finish each level, you must collect all Starcells (visible
on radar).  Energy from them gives temporary immunity from Spores
launched by defending Cells. Single White Worker Cells will repair the
cities but cannot be destroyed. When all levels within the current
star map have been finished, you automatically enter the Bonus Game.
Here you will gain a Perma-shield, and will be awarded an extra craft
if you can destroy all eight workers.  Perma-shields are selected from
the main menu and shield you from Spores for the duration of that
level.

When you enter a level, one Starcell will be flashing (on radar only).
If you collect this one before the Status Symbol counts down to zero
you will gain one co-ordinate for Loopspace. When you have either
completed the system or gained all four co-ordinates you will enter
the Bonus Game. This allows experienced players to skip levels.

|------------|------|---------|-----------|--------------|
|            |      |         |    -      | -      __    |
|  3 5 8 7   |  P   |  L001   |  -  - -   | -      |     |
|            |------|---------| -   -     | -      --    |
|------------|  2       3     |-----------|--------------|
      1                            4        5       6
                     INFOBARS

1. LOOPSPACE CO-ORDINATES: Change in Off Duty mode using joystick
2. STATUS SYMBOL: P - during pause mode
                  R/C/T - Engine type
                  8-0 - Countdown for flashing starcell
                  8-0 - Workers remaining during Bonus Game
3. LEVEL INDICATOR: shows current level number
4. RADAR: shows location of Starcells
5. SHIELDS: number of Perma-shields remaining
6. CRAFT: number of extra craft remaining - bonus craft every 10,000
points

GAME FEATURES

* 16 star systems containing     * Puzzles - Starcells hidden in
  128 levels across 1024           cities of Twisted Metal
  screens                        * Darkcells - No sunlight/
* 8 randomly selected Bonus        Starcells only visible on radar
  Games                          * Switchers - Beware changes
* Off Duty Mode - relax with       of direction by Workers
  the Loopspace Trainer          * Stargates - Moving gates
* Wormcells - Nomadic Cell         and special powers
  Tribes roaming freely in
  space

Still available  DELTA by Stavros Fasoulas           |-------------|
by mail order :  QUEDEX by Stavros Fasoulas          | Pictures of |
                 9.99 Cass 12.99 Disc incl.        | Delta and   |
                 VAT and P&P                         | Quedex      |
                 Send your order to Thalamus         | covers      |
                 with your remittance made out       |             |
                 to Thalamus Limited                 |-------------|

This is the fourth in an ongoing series to absorb and fascinate.
               Occasioned by THALAMUS and

MARTIN WALKER: game design,          ROBIN LEVY: loading screen, final
graphics, coding & sound fx          graphic sequence
PAUL COOPER: production &            OLIVER FREY: cover artwork & layout
inspirational input                  FRANCO FREY: further financial
CYBERDYNE SYSTEMS: loader &          inducement
technical backup                     MIKE CONLAN: encouragement for the
                                     hunter

                    PRODUCED BY PAUL COOPER FOR THALAMUS

HUNTER'S MOON is the fourth leisure release from THALAMUS for the
Commodore 64 on cassette and disk, and has no catalogue number.
   Audiovisual concept, label and program are copyright of:
                         Thalamus Limited
                         2 Minerva House
                          Calleva Park
                           Aldermaston
                            Berkshire
                            RG7 4QW

In the unlikely event of a faulty product, please return it to the
original place of purchase.

                    |----------|
                    | Thalamus |
                    |  Logo    |
                    |          |
                    |----------|

Unauthorised copying, hiring, lending, eating, public performance and
broadcasting of this game are unquestionably prohibited. (C) 1987
Thalamus.

If you have written any computer software that you think is up to our
standards please contact Paul Cooper for a confidential informal
discussion.

*********

End of the Project 64 etext of Hunter's Moon instruction manual.

*********

