HEARTLAND

SCENARIO
Attics are always pretty interesting places, all sorts of old family
heirlooms; awards, picturee, trunks, old clothes and books, can be
found waitinq to be re-used, looked at or in, worn and read.
One rainy day, having nothing better to do, you find yourself rummaging
through the relics in your Grandmothers attic and come across an old 
battered book. The tale it contains is one of ancient magic, telling of
days when Wizards ruled and monsters roamed, it is the history of the 
Heartland.
As you read, invoking the books subtle magic, you find yourself on a 
quest, roaming the lands following the deeds of the Hero Wizard 
Eldritch, whose plump appearance, top hat, and travelling bed are 
ridiculed only by those foolish enough to want to be splattered by a 
spell.
In days gone by, Eldritch was well known for his ability to slay 
dragons, rescue distressed damsels, and generally get up the nose of 
his arch enemy, the dreaded black Warlock, Midan. These days, Eldritch 
has moved on to other quests but, with an eye to the future, left the 
book in our world to search for a new hero to help the Heartland in 
times of dire trouble. As the book progresses, the magic has its way, 
and the story changes to reveal current events.
The Heartland, once a happy peaceful place, has fallen under the cruel
fist of the ruthless Midan and his minions, who roam the lands working
their evil ways, creating misery, hate, and building vast glowering 
fortresses in which to imprison the populace.
As the end of the book approaches you find that, alas, the final 
chapter is missing end unless it is found, the Heartland will be in the
grip of the tyrannical Midan and his followers forever.
Your desperate quest is to locate the last six pages and the original 
book, cast to the seven winds by Midan in his final battle with 
Eldritch. To foil any would be heroes, Midan has created six dark pages
which, if not destroyed, will cause great bad luck and havoc (GBH) for
the citizens of the Heartland for ever more.
Beware of Midans followers who are out to stop you, and the spells 
they weave to distract you from your goal. Some of these spells will 
wait until you walk into them before they invoke, others will seek you 
out. The greatest danger is from Midan himself who has discovered your 
presence in the Heartland. Even as you start your quest, his evil magic
is at work on the book, weakening its magic and limiting your time in 
each land. Each time evil touches you, his strength will grow and he 
will reveal his face - The Face of Death.

SPELLS: 
Top hat:     Your main weapon needs three shots to kill, 
             but lasts forever.
Swords:      Takes two shots to kill.
Fireball:    One shot will do the job.
Bubbles:     Helps fight the growing strength of Midan. 
Small stars: Make you immune to other spells.
Large stars: Drains your strength very quickly. 
The Book:    You must collect this first as it tells you 
             where the pages are.
Pages:       Collect six white and destroy six dark.
Bed:         After collecting a page, this will take you
             to the next land, dont lose it.

ENEMIES:
Wizards: Touching these sap your will, they also fire at it.
Gooch: Killing these is only an ephemeral solution.
Spacemen: Do Not Touch.

LOADING INSTRUCTIONS
Spectrwn 48/128K
Put the 128K system in 48K mode. Place the cassette in your data
recorder, connect the EAR socket on your Spectrum to the EAR
on the data recorder and make sure the MIC socket is connected.
Type LOAD ENTER. Press play on the data recorder, the program will now 
load and run automatically.

Amstrad CPC cassette
Place the cassette in your data recorder and rewind the tape. Reset the
computer by holding down the CTRL, SHIFT, and ESC keys or turn off/on.
Prese CTRL and the small ENTER key and any key on the keyboard. The 
game will now load and run.

Amstrad CPC disk
Insert disk into drive, and type:
RUN"HEART"

Commodore 64/128 cassette
Place the cassette into the data recorder and rewind the tape. Hold 
down the SHIFT key and press RUN/STOP. Press play on the data recorder,
the game will now load and run.

Commodore 64/128 disk
Place the disk into the drive and type:
LOAD "*",8 RETURN
RUN RETURN
The game will now load and run.
