Dancing Monster
Copyright 1983 Commodore Business Machines (UK) Ltd.

Instructions for use

SETTING UP
Read all instructions carefully.  Check you have followed the correct procedure for setting up your 
COMMODORE 64.

Before switching on, check that your Commodore Cassette Unit is correctly plugged in and ready 
for use.  Insert the joystick into the Control Port 1.  Ensure that the cassette unit is kept as far away as 
possible from the TV.  Now switch on both your COMMODORE 64 and TV and turn up the volume.  
The screen will display the 'Ready' signal with a flashing cursor.

NOTE: It is always advisible to turn the COMMODORE 64 off and on again before loading a new 
program.  This clears all the memory locations and minimises load errors.

HOW TO LOAD THE PROGRAM
Insert the cassette into the cassette unit.
Type: LOAD and press RETURN.
Press the PLAY key on the cassette unit (the screen will go blank).
When the program has been 'found' the screen will re-display.
Press the Commodore logo key (the screen will again go blank).
After approximately 5 minutes the program is loaded and the title screen is displayed.

THE OBJECTIVE
A wicked wizard has cast a spell on a beautiful princess and changed her into a hideous monster, 
destined to dance forever to his evil music.  Release her from this dreadful fate by removing the 
monster piece by piece with your magic ray.

HOW TO PLAY THE GAME
At the top left of the screen you are advised which part of the body to aim for, starting with the 
HORNS.  If you are successful in removing both horns, the procedure continues through HORNS to 
EARS, TRUNK, TONGUE, TAIL, HANDS and finally FEET.  Because of the nature of the spell, the 
monster cannot help but dance to the music and make it more difficult for you to achieve your goal.  To 
add to your plight, your time units run out if you play for too long without pressing the fire button.  
Unfortunately, to increase your frustration, if you press the fire button too often, parts of the monster 
which you removed can regrow!  The parts of the monster which you should be aiming at in any given 
moment are always shown at the top left of the screen.

You lose the game if your time is allowed to run out.  If this happens, the monster sighs and shuffles 
off the screen.  The game is won when all the appendages to the monster's body are removed.  Watch 
the screen for the amazing transformation!

CONTROLS AND SCORING
When the program has been loaded, a title screen is displayed.  To set the level of difficulty, press 
one of the following function keys:
F1 - Slow
F2 - Medium
F3 - Fast
F7 - Very Fast

If the fire button is not pressed within 5 seconds, a demonstration of the game is played automatically.  
Wait for the demo to end before beginning a new game.  When you are ready to begin, press the fire 
button.  Use the joystick to aim the sights at your target and press the fire button.  The time in minutes 
and seconds is shown at the top centre of the screen and the lowest time so far at the top right.  The 
actual score at the end of a game is the time taken to free the princess.

At the end of the game, you are returned to the title screen.  Press the fire button to begin a new game.
