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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the Daley Thompson's Decathlon manual 
Converted to etext by Curt Coder.

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DALEY THOMPSON'S DECATHLON

Its program code, graphic representation and artwork are the
copyright of Ocean Software Limited and may not be reproduced,
stored, hired or broadcast in any form whatsoever without the
written permission of Ocean Software Limited. All rights reserved
worldwide.
Daley Thompson's Decathlon simulates all 10 events in this gruelling
test of skill and stamina and requires a Commodore compatible
joystick for control.

LOADING

Position the cassette in your Commodore tape recorder with the
printed side upwards and make sure that it is rewound to the
beginning. Ensure that all leads are connected. Press the SHIFT key
and the RUN/STOP key simultaneously. The screen message should
follow; press PLAY on tape. This program will load automatically.
When loading is complete follow screeen instructions for menu and
one or two player option.

PLAYING

The most gruelling event in the history of the Olympiad - all ten
events are reproduced and each builds up the points necessary to gain
the winners medal.
1st Day - 100 metres, Long jump, Shot-put, High jump and
400 metres.
2nd Day - 110 metres Hurdles, Discus, Pole-vault, Javelin and finally
the energy sapping 1500 metres.

CONTROLS/STRATEGY TIPS

All running events and the Javelin require continuous left to right
joystick movement to increase speed. For Hurdles press fire button
to jump.
The Long jump and the three throwing events:- Try to achieve a
launch of as near to 45 and as close to the take-off line as possible.
The Pole-vault:- Get as close to 90 as you can but not past this angle.
The High jump:- Press the fire button and release to approach the
bar, press fire button to jump then release when you judge the
position to be right, press fire button again to fall. (The fire button is
used 3 times).
GO FOR GOLD! GOOD LUCK!

STATUS and SCORING

On-screen scoring shows the number of attempts made, points
scored, word records, qualifying times and distances. (Points are
dependant on reaching qualifying times.)

Daley Thompson's Decathlon written by Ocean Software's in-house
team is only one of many superb games from Ocean Softwar.
Please ask your local dealer for other titles in our varied and exciting
range.
If you've written a good program, why not contact us, without
obligation, to discuss marketing it for you.
Write to:
Ocean Software Limited,
Ocean House, 6 Central Street,
Manchester 2.
PRODUCED BY D. C. WARD
 1985 Ocean Software Limited.