Count Duckula
in
No Sax please  we're Egyptian

As seen on T.V.
Inc. original Theme Music

Count Duckula and his faithful servants Igor and Nanny have
transported themselves and their castle over to the land of
the Pharaohs, Egypt. There they decide to search for the
mystical Sax, an ancient saxophone with strange magical
powers. They know that the Sax is hidden somewhere in the tomb
of the great Pharaoh Upanatem, a gigantic pyramid in the
middle of the desert. What they do not know is that they have
also brought along some unwanted guests in the shape of the
Crow Brothers.

Duckula must explore the pyramid, solving puzzles and
collecting useful items while keeping an eye out for wandering
Mummies and Crows. With Igor keeping an eye on the time and
Nanny keeping an eye on Duckula he must find the mystical Sax
before the dawn breaks in Transylvania and the castle returns
him home.

You control Duckula, you must avoid the Mummies, falling rocks
and the Crow Brothers.

If you are touched by any of these then you are "frozen" and
the clock advances by 1 hour.

Duckula can pick up various really useful items, if you don't
want an item then Duckula must jump over it. Duckula can carry
up to 3 items. When you wish to use an item then press the
keys 1, 2 or 3 to correspond with the wanted item.

THE ITEMS

Keys:
Used to open doors, unless Nanny has smashed through. A key can
only be used once.
The Ankh:
If Duckula uses this it will put the clock back 3 hours giving
more time.
There are other special items in the pyramid which can only be
used in certain places. It's up to you to discover what they
do!

THE CHARACTERS

Nanny:
Has  a habit of walking through walls, well why not? Doors  are
boring  and  she's not too bright. Fortunately this  will  help
Duckula get about the castle.
lgor:
Will   feed   Duckula   with  delicious  broccoli   sandwiches:
Duckyboo's favourite.
The Crow Brothers:
These dopey villains are climbing up the inside of the pyramid
and falling down, don't let them touch Duckula.
Mummies:
Avoid them. jump over them or run away.
Rocks:
Watch out they hurt.
Bats:
Yuk Yuk how annoying they lose you points if they touch
Duckula.

Good Luck Gamers ...

Remember:
THERE'S NO ONE ZANNIER IN TRANSVLVANIA!!!

LOADING INSTRUCTIONS
CBM 64
Insert  rewound  tape  into player Hold down  SHIFT  and  press
RUN/STOP. Start the tape.
SPECTRUM
Insert  rewound tape into player. Type LOAD "" and press  ENTER
Start the tape.
AMSTRAD
Press CTRL and small ENTER together. Start the tape.

KEYS AND CONTROLS
CBM 64 - Joystick only
SPACE     = Jump
1,2 or 3  = Use object
SPECTRUM AND AMSTRAD
Q         = Up
A         = Down
O         = Left
P         = Right
SPACE     = Jump
1,2 or 3    use object

Count Duckula and the Duckula characters are all trademarks of
Thames Television PLC.

(c) Cosgrove Hall Productions Ltd 1987.

Programmed by ENIGMA VARIATIONS

(c) Alternative Software Limited 1989

PROGRAMMERS  if you have written a good programme for ANY home
computer, send it to us now for evaluation. We pay EXCELLENT
royalties!!
SEND TO: The Evaluation Department, ALTERNATIVE SOFTWARE, Units
3-7 Baileygate Industrial Estate, Pontefract, West Yorkshire.
We will acknowledge receipt of your programme same day.


