================================
DOCUMENTS TO BEACH-HEAD II 
Game by Roger and Bruce Carver 
(C) 1985 by Access Software inc.
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THE DICTATOR STRIKES BACK!
==========================

July, 1947 

BEACH-HEAD II is a true "Head-to-Head", two player multisequence game that allows you to play against another person or the computer. You can choose to play either of the following characters: 

PLAYER 1: The Allied Commander (J.P. Stryker) 
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PROFILE: 
Youngest man ever to reach rank of ChiefCommander. Fought courageously during World War II and was awarded the Medal of Honour for heroism. Quickly rose through the ranks during the war and gained respect and admiration from his colleagues for his integrity and leadership abilities. 

PLAYER 2: The Dictator (known as "The Dragon") 
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PROFILE: Evil, bloodthirsty, power crazed maniac. Fought savagely against the allies during World War II in the Pacific, dissapeared and formed his own renegade army after the war. "The Dragon" demands (and gets) blind obedience from his followers who worship him as a demigod. 
He is a brilliant military tactician who has been trapped and outnumbered in battle many times, but has managed to turn the tables on his opponents through cunning and ruthlessness. His current objective is to obliterate the forces that gave his army a stinging defeat and destroyed his fortress. 


SEQUENCE I - ATTACK 
===================

OVERVIEW: 
---------
Allied forces have moved inland by helicopter and are ready to begin their assault against "The Dragon's" sanctuary to rescue men captured during previous battles. The full weight of the Dictator's arsenal will come to bear on Allied troops in a war of attrition. 

ALLIED CONTROLS IN SEQUENCE I: 
------------------------------
The Allies control the helicopter in the background as the scene starts. The controls of the helicopter are as follows: 

Pushing the joystick LEFT or RIGHT will move the helicopter left or right. Pushing the joystick FORWARD will increase the height of the helicopter. Pushing the joystick BACK will decrease the height of the helicopter. Pushing the FIRE BUTTON will release the paratroopers to begin their assault. 

If the helicopter is too low the parachutes will not have enough time to open, so killing the paratroopers. 

After the paratroopers have landed they will advance to that first wall. 

The helicopter cannot move towards you and cannot be hit by the machine gun, but the airborne paratroopers can be hit. 

Make sure when dropping paratroopers that you distribute them as evenly as possible (a maximum of six behind each section of the first wall). Placing more than six behind any wall will overcrowd that area causing the extra men to desert, leaving you short-handed. 

On the three skill levels the number of paratroopers is varied. On EASY skill level (LEVEL 1) 24 paratroopers are available. On FAIR skill level (LEVEL 2) 16 paratroopers are available and on HARD skill level (LEVEL 3) the number of paratroopers available is 8. 

After your men have reached the first wall, they must then advance to the second wall. The control sequence is as follows: 

a) Press the FIRE BUTTON to stage your men. 
b) Move the joystick LEFT or RIGHT to advance them to the second wall. 

The white indicator light determines which wall they will be taken from. 

The men that reach the second wall will try to scramble to safety, out of reach of the machine gun. If a single man gets past the gun, he will be able to blow the door and thus proceed to the next sequence. If any soldiers reach the second wall they will be joined by reinforcements which will double the number of men. 

All your men, however, will have to challenge the gun. The control sequence for this segment is as follows: 

a) SELECT A WALL by pressing the FIRE BUTTON when the indicator light is on for that wall. Move the joystick left or right to turn off the light and activate a man behind the wall. If the light does not stop alternating then there are no more men behind that section of the wall. 

b) CONTROL YOUR MAN. He is just behind the wall that you have selected. His controls are as follows: 
UP, DOWN, LEFT, RIGHT, LEFT-DOWN and RIGHT-DOWN. 
Press the FIRE BUTTON to throw a grenade. The men cannot retreat at a diagonal, but they may charge at a diagonal. 

c) SEND A MAN OVER THE WALL (OPTIONAL). You may send a man over the wall to act as a diversion and draw enemy fire. This man is completely computerguided and counts the same as your controlled man (if he makes it, of course). To send a man over the wall you must position your controlled man behind the wall and press the FIRE BUTTON. If nothing happens then there is no one behind the wall but your controlled man. 

d) THROW A GRENADE. Destroying some of the machine guns will significantly enhance your score. Your controlled man can throw at anytime, but his feet must be within the "grenade window" to score a hit (SEE NEXT SPECIAL SCREEN!). The size of the "grenade window" is reduced as the skill level increases. 

I----------------------------I
I                            I
IXXXXX  XXXXXX  XXXXXX  XXXXXI <- 1st Wall
I                            I
IXXXXXXXXXXX      XXXXXXXXXXXI <- 2nd Wall
IXXXXXXXXXXX _  _ XXXXXXXXXXXI
I           I    I           I
I           I ** I           I ** means
I           I----I           I    grenade
IXXXXXXXXXXXI II IXXXXXXXXXXXI    window
I----------------------------I

When all men have faced the gun, the sequence will end. If at least one man has made it past the gun the game will continue and move on to the next sequence. 

DICTATOR CONTROLS IN SEQUENCE I: 
--------------------------------
The Dictator controls the machine gun in the foreground. The joystick controls the direction of the fire (left, right, up and down). To fire the gun push the FIRE BUTTON on the joystick. When the bullets are fired you will see the tracer effect of each shot leaving the barrel. There is no limit to your supplyof ammunition. Firing your machine gun slows the rate of movement of the gun. Because of this, it is better to stop firing when you need to quickly move the machine gun to another target. 

Your score is based upon the number of soldiers killed. The machine gun cannot hit the helicopter but can hit the parachutes. Obviously the closer the Allied soldiers are the easier they are to hit. 

The Allied men can move out of range of the machine gun by moving past the frontwall to the extreme left or right. If they reach these points you will not be able to stop them unless they come back into range. If no Allied men take it to safety, the game will end. 

NOTE: 
----
If any Allied soldiers reach the second wall they will be joineed by reinforcements which will double the number of men remaining. 


SEQUENCE II - RESCUE 
====================

OVERVIEW: 
--------
Allied forces are inside the sanctuary and are attempting to rescue the hostages. "The Dragon's" men are low on ammunition but are still determined to prevent the rescue of the hostages. The hostages face the formidable task of having to cross the open courtyard with "The Dragon's" men throwing anything they can find at them. 

ALLIED CONTROLS IN SEQUENCE II: 
-------------------------------
The Allies have captured the Dictator's machine gun to protect the hostages as they come out. The hostages will appear on the far left of the screen and attempt to cross the courtyard to a point where the helicopters are waiting to take them out. Your mission is to protect the hostages from "The Dragon's"men. 

"The Dragon" has four weapons which can stop the hostages: 

One soldier dropping stones from the topof the wall, one man who can place mines through trap doors along the hostage pathway, a tank which has no shells, but which comes straight at a hostage in an attempt to run him down and finally a truck with a small calibre machine gun which can shoot the hostages. 

The tank must be hit behind the small box located in the middle of the tread. The truck must be hit in the window and the men must be hit directly. 

When the hostages are on screen they canbe speeded up by shooting either of the three doors along the wall of the compound. Your machine gun fire can accidentally hit the hostages, but it will not harm them. They will however stop for a movement, and then resume at a slower speed. 

Remember, the machine gun moves quickly when the fire button is pressed. 

DICTATOR CONTROLS IN SEQUENCE II: 
---------------------------------
The Dictator controls the following four weapons: 

SOLDIER ON TOP OF THE WALL: 
To use this soldier, push the joystick FORWARD. With the stick in the position, move it LEFT or RIGHT. This controls his movements along the wall. This soldier is now under your control. When he is in proper position over the hostage, the soldier can drop stones to stop the prisoner. When he is positioned correctly push the joystick FORWARD and press the FIRE BUTTON to lift the stone. Once his arms are extended push the joystick FORWARD and press the FIRE BUTTON again to release the stone. If the soldier is shot he will be replaced after a short delay. 

TANK: 
To deploy the tank push the joystick to the RIGHT and press the FIRE BUTTON. Once the tank has started moving it is computer controlled. Every time a tank is destroyed a new tank can be deployed by following the same procedure. The only time a tank cannot be deployed is if the hostage has passed the door farthest to the right. 

TRUCK: 
The truck can be deployed by pushing the joystick LEFT and pressing the FIRE BUTTON. Once the truck has started moving it is computer controlled. When a truck is destroyed another can be sentby following the same procedure. The hostage must have passed the door farthest to the left before the truck can be activated. 

TRAP DOOR: 
To use this soldier PULL BACK on the joystick. With the joystick pulled back move it LEFT or RIGHT to move the trap door along the ground. When you wish to set a mine PULL BACK on the joystick and press the FIRE BUTTON. A man will then appear and set a land mine in the hostage's path. If the trap door soldieris hit he will be replaced after a short delay. 

NOTE: 
The best strategy for the Dictator is to keep as many items on the screen as possible. This keeps the Allied gunner occupied. For example, once a tank or truck has been destroyed you should immediately deploy another. Coordinate your use of the trap door soldier and the soldier on the wall. The key to success is keeping the machine gun moving around and busy. 


SEQUENCE III - ESCAPE 
=====================

OVERVIEW: 
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The rescue helicopter now must get the hostages off the island by running "The Dragon's" gauntlet. In addition to an automated defence system, "The Dragon" controls the tanks on screen. There are four helicopters. Each is capable of taking all or some of the prisoners out. The Dictator, however, determines which level of difficulty each helicopter will face. There are four directions in which the helicopter can travel (North, South,East and West). Each of the courses are different, some being more difficult than others. Each course can only be flown once. For example, if you try to take out all the hostages on the first run and the Dictator selects a difficult course the chances of making it are slim. However, if you do escape you will be awarded a number of bonus points. 

ALLIED CONTROLS IN SEQUENCE III: 
--------------------------------
You must select the number of hostages for each helicopter by pushing the joystick BACK or FORWARD. Press the FIREBUTTON when the helicopter is loaded, and the engine will start. Pushing the joystick LEFT or RIGHT will move the helicopter left or right. Pushing the joystick FORWARD will decrease the height of the helicopter. Pushing the joystick BACK will increase the height of the helicopter. To fire the helicopter rockets push the FIRE BUTTON. To get past walls you must fly through the opening. YOU CANNOT FLY OVER THE WALLS. 

DICTATOR CONTROLS IN SEQUENCE III: 
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The dictator controls the course of the individual escape run and the tanks located throughout the enemy terrain. The player must be ready to move his tank into position as soon as it becomes visible on the screen. The tank must be lined up directly in front of the helicopter to destroy it. When you are properly lined up push the FIRE BUTTON to fire a shell at the helicopter. Tanks are located throughout the escape run. 

NOTE: 
It is the Dictator's advantage to prevent his opponent from seeing the course selection. 


SEQUENCE IV - BATTLE 
====================

OVERVIEW: 
---------
Before "The Dragon" invaded the island, the bastion he chose as his sanctuary was an ancient temple where islanders would worship their gods. Underneath the temple is a series of caves. These caves were used in ancient times for combat between natives in ritualistic ceremonies. 

Commander Stryker has finally tracked down the Dictator in his last hiding place. Far beneath the sanctuary, the stage is set for a showdown between madman and liberator - only one will survive. 

ALLIED AND DICTATOR CONTROLS: 
-----------------------------
The only weapons remaining are heavily sharpened sticks known as poontas. The poontas were used by natives in ceremonies long ago. The natives would stand across from each other and attemptto knock their opponent off his platformby hitting him with a poonta. If the opponent was hit enough times it often caused unconsciousness and death. "The Dragon" has challenged Stryker to a final contest of superiority. The players are isolated on platforms and face each other across an underground river. To control movement along the platform push the joystick BACK or FORWARD. 

Both players can jump or duck to avoid being hit. To jump push the joystick towards the cave wall. To duck push the joystick towards the water. When you feel you are in the proper position to throw the poonta push the FIRE BUTTON. You can control the direction of travel by doing the following: 

STRAIGHT THROW - Push the FIRE BUTTON. 

CURVED THROW - Push the FIRE BUTTON. When the throwing motion has started push the joystick BACK or FORWARD in the required direction and then release. 

The battle will be fought nine rounds. A round ends when a player has been hit four times. After each round the score will be displayed. To start a new round push the FIRE BUTTON. In addition to points scored for each hit a player can get bonus points for winning by a blitz (4 - 0 round). 


SCORING TIPS: 
=============

In general, higher scores will be obtained at higher player levels. 

ALLIES: 
-------
Points are awarded for objects destroyedand hostages saved. During the scene, three different difficulty levels are encountered. Points awarded at the levels 2 and 3 will be two and three times higher than level 1. A player is given 2 chances to make the run at each level, thus six total runs are possible. A confident pilot may choose to crash intentionally at the end of the first try in order to have another run at more objects. The on board hostages are lost only if the pilot fails at the second attempt. 

DICTATOR: 
---------
His only opportunity for points comes by destroying the helicopter and any hostages on board. The difficulty on the run has the reverse effect on the Dictator's points. Points awarded at levels 1 and 2 will be two and three times higher than level 3. 


SELECT LEVEL: 
=============

When the title screen is displayed, select one of the following keys to start the game. For one player press F1, F3 or F5 to select levels one, two or three. For two players press F2, F4 or F6. 


SELECT PLAYER MODE (NORMAL OR PRACTICE) 
=======================================

NORMAL: 
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Normal mode is to play each sequence. A player may choose to play either side of almost any sequence by picking up the appropriate joystick as a new sequence starts. If you do switch sides during play, your score for each sequence will be kept on the side you play. 

PRACTICE: 
---------
In practice mode you can choose any sequence and try to improve your play before you play all through the game as normal. A single player can play either side (the Allies or Dictator) by simply moving the appropriate joystick when the screen appears. The computer will automatically take the opposite side. 
In Single Player Mode, the "ESCAPE" sequence can only be played on the Allied side. 


SELECT JOYSTICK: 
================

The Joystick in Port 1 controls the Dictator. The joystick in Port 2 controls the Allies. If you are playing against the computer, wait until the screen appears, then move the stick with which you wish to play (This does not apply to the "ESCAPE" sequence where the computer must play the Dictator). 


OPTIONS 
=======

SCORE: 
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You may observe your score by pressing [S] from the title screen and following on-screen instructions. 

DEMO: 
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From the title screen you may demonstrate any screen which is already loaded by pressing [D]. During demo you can play against the computer (level 3) by taking control of one of the sticks at any time. N.B. you must have loaded a screen before demo is operable. The program will selfdemo if left inactive for a period of time. 

HIGH SCORE: 
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The highest score attained during any play is stored on the title screen. 

ABORT FEATURE: 
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If you wish to cancel the game or the demo, you may return to the title screen by pressing the [CTRL] key. 

TOP TEN DISPLAY: 
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If you press the [T] key, you can view the top ten scores. 

PAUSE THE GAME: 
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To pause the game, press the [C=] key. To continue press the same key again. 

ADJUSTING THE SOUND: 
--------------------
Some Commodore 64's have different low pass filters, it may be necessary to adjust the game's filter settings to provide the optimum quality on your machine. You can change the settings by using [+] and [-] during the main screen. 



BEACH HEAD 2 - THE DICTATOR STRIKES BACK 
a game by BRUCE and ROGER CARVER.
Documents typed by Jack Alien/Remember  
...enjoy... -THE END